Creator guide
Every game on Legend started as one sentence. Here is how to turn yours into a world thousands of people want to fall into.
What you're making
Legend has three formats. Pick the one that fits your idea; you can make more later.
Sim
Ten days in their world. They remember everything.
Ten days, played at your pace, a cast with Desire and Trust, dates, after dark and Legend night.
Story
One path, your choices, a real ending.
A tighter path through a single arc. Great for a rivalry, a forbidden match or one impossible week.
Moments
One night. Finish it in a sitting.
The masquerade. The blackout. The last dance. One night, played well.
Make your first game
- Describe your show. On Create, write the premise in a sentence or two: who the player is, who they can't stand, and what's at stake. “The last seat at a hunters' academy, and the cadet ranked first wants you gone” beats a page of lore.
- Pick the format and a narrator. Gemini is our pick for fast replies; GPT writes quick, punchy scenes; Claude is emotional and character-driven; Claude Opus writes the richest scenes, a little slower.
- Answer the studio. It asks a few questions, proposes the cast and the days, and waits for your yes before it builds.
- Play it yourself. Run a few days. Rewrite anyone who feels flat. The best games have a rival who wants something from the player and won't say what.
- Publish. Choose Private or Public, pick its world and genre, and you're live.
The Last Lantern
Fantasy
- World and format. The world you pick when you publish, or “Wildcard,” and Sim, Story or Moments.
- Rank. A gold chip when your game places on a weekly board, or “New” for its first 14 days.
- Title and genre. From the studio's Basics. Short titles read best at card size.
- You, and your plays. Your name links to your page, so a great game finds you followers.
Pick a world
Worlds are how players browse: Hunters, Island, Campus, Mafia, Vampires & Wolves, Fae Courts, Royals, Billionaires, Idols, Ten Nights, Whodunit and Sports, plus Wildcard for anything that fits none of them. Your world becomes the badge on your card and puts your game on that world's page.
Every world is original, and every person in it is invented. Don't name real people or use characters you don't own; Legend rewrites real people as archetypes anyway.
Heat rules
Legend is for adults, and it runs a little hotter than most: desire, tension, charged banter, kissing, the door closing and the morning after. It is never explicit. These rules sit above every prompt, yours included:
- Steamy, not explicit. Scenes fade to black at the bedroom door. No sex scenes, no nudity and no sexual images.
- Adults only. Every character is 21 or older and reads clearly as an adult. Campus games are set in graduate and professional schools.
- Consent, always. Every yes is asked for or clearly mutual, and a no never costs the player anything. Rivals can be possessive, never controlling; no magic, drink or power makes a yes.
- No real people. No celebrities, real people or licensed characters. Everything is original.
- The player's photo stays out of it. A player's photo is used for solo try-ons only, never in a scene with anyone else.
Games that break these rules come off Explore and out of rankings and challenges.
Private or Public
- Private: only you can play it, until you share the link. Anyone with the link can play.
- Public: listed on Explore for everyone to discover, rank and write Stories from.
Moving a public game back to Private takes it off Explore; players already in a season keep going.
Get players
When you publish, you get a short link to your game. Share it anywhere: friends who join from your link earn you both Gold.
New public games also get a launch test. First, Legend shows your game to new players on Explore. If they start it and stay, it moves to its world page and the All games grid. One of your games is tested at a time, and only you can see its progress, on your game's page.
Creator levels
Your level follows your most-played public game and shows on your profile.
Creator rewards
Rewards land in Your Gold. You earn when players start your game and stay for at least ten moves:
- 100 Gold when your first game goes public.
- 200 Gold at 10 players, 500 at 100 and 2,000 at 1,000.
- 100 Gold each, for you and a friend, when a friend who joined from your link reaches their tenth move.
Amounts can change; the current ladder is always in Profile > Your Gold.
Rankings
Boards publish every Monday for the week and on the 1st for the month. Each board ranks by play score, which counts players who come back, not just players who tap once.
- Top Sim, Top Story and Top Moments: the best of each format.
- Dark horse: games in their days 2 to 30.
- Top in a world: every world with 5 or more games gets its own board.
A board needs at least three games to appear. See them all on Rankings.
Challenges
A few times a season we run a creator challenge with a theme, dates and Gold prizes. To enter, publish a public game during the submission window with the challenge selected. Winners are the games with the most unique players who start them inside the counting window, plus staff picks. One prize per creator. Each challenge's page has its rules, ideas and a live ranking.
Questions
Do I need to write code?
No. You write a premise and talk to the studio. It builds the cast, places, days and scenes.
Who owns my game?
You do. Publishing gives Legend permission to host it and let players play it and write Stories from it. See our Terms.
Can I use real people or existing characters?
No. Use original characters. Real people are rewritten as archetypes, and licensed characters aren't allowed.
Why isn't my game on the boards yet?
New games go through the launch test first, and boards need a full week of play. Keep sharing your link.
Can I change my game after publishing?
Yes. Edits apply to new seasons; players in a season keep the version they started.
Can I earn money?
Creator rewards are paid in Gold, which you can spend anywhere in Legend. Gold has no cash value.